Create a club, add a Football squad, run the clock on the touchline, then watch minutes and contribution build as players improve through the season.
Who Playmetric is for
Coaches follow the club journey on the touchline — playing time, goals, assists, and match events — then share a report. That is the record the club follows through the season. Parents can follow their own child’s minutes. Players aged 16 or over can keep their own record. Under 16s are added by a parent or coach.
Coaches use the bottom tabs after sign-in: Home, Matches, Team, Stats, Training, and More.
Parents and 16+ players use Family to follow that player’s minutes, G/A, and match history — not the squad list.
Invite other coaches from More. Parents and 16+ players register themselves.
1. Create or join a club
On Create a club, enter your name, email, and a password of at least 8 characters. Then choose a role and the club name.
If your club is new
Team manager creates the club and the first team in one go. Type the team name (for example U12 Blues).
You land in that team and can add the squad straight away.
Any coach or team manager at the club can later open Teams → New team to set up another age group or sport. Match assistants cannot.
If the club already exists
Start typing the club name and pick it from the list if it is already on Playmetric. Similar names are not merged, so use the name the club already uses.
Your account is created, then you wait on a pending page until someone at that club approves you.
Approvers are the club secretary, or the coach who set the club up. They see requests under More → Club requests.
Approving a team manager also creates the team they named. Approving a secretary gives billing and club admin, not the squad list.
Club secretary
Choose secretary if you handle subscriptions and club settings but should not see player lists. A coach can later invite you onto a team if you also need the squad.
2. Add the squad
Open Team. Add players one by one, or import a CSV. Record what you need to run the match.
What to record
First name, optional last name, optional preferred name (what you call them on the touchline).
Availability: available, unavailable, injured, suspended, or not selected. Status only.
Photos
Photos are optional. Set permission to granted before a photo shows. Withdrawing hides it and deletes the file; stats stay.
CSV import
Use columns such as First Name, Last Name, Preferred Name, Shirt Number, Position, Team. Preview first. Duplicates and invalid rows are skipped. If a date column is present, only the year is kept.
Roles and invites
From More → Coaches & managers, invite a coach with a one-time link (7 days, single use). They set their own password. Playmetric does not email a temporary password.
Club Admin — club settings, teams, billing, and squads they can access.
Club Secretary — billing and club admin. No player lists unless a coach later adds them to a team.
Team Manager / Coach — squad, fixtures, Match Mode, reports, and invites for their teams.
Match Assistant — run the live match (clock, events, kick-off squad).
View only — look at the team they are assigned; they cannot change the match or squad.
Team managers and coaches must pick at least one of their teams when they invite someone. Club-wide access is for club officers, not for a sideline helper.
3. Before kick-off: fixture and lineup
Open Matches → New fixture. Enter opposition, date, kick-off, home/away/neutral, optional venue and competition.
Set minutes, number of periods, and players on the pitch (5, 7, 9, or 11). You can override the live tracking buttons for this fixture only.
Open the fixture. On the pitch, tap a position, then the player who should play there. Start, Bench, and Out are on each name. Mark one C as captain.
Save the squad, then Save & open match when you are on the touchline.
Club defaults for tracking buttons live under More. Change them once if you never tap passes, rather than hiding them every Saturday.
4. Run the match
Match Mode is built for a phone on the touchline: large buttons, a live clock that survives reloads, and substitutions in a few taps. That is how each match gets onto the season journey.
During the game
Start the clock. Use Keep screen on if your phone supports it, or turn off auto-lock in phone settings.
The score, clock, and one match button stay at the top. That button is Start game, then End period, Start next period, and Full time. Pause sits beside it while the clock is running.
On-pitch players are a grid. Tap a name and the box shows only the tracking stats turned on for this match, plus Sub. Goal then asks for an assist. The box closes when you pick an action, or with ×.
The bar is Goal, Corner, Foul, More, and Undo. Goal asks us or opposition. Corner asks won or conceded. Foul asks won or conceded, then free kick, penalty, or offside.
To substitute from the bench: tap the substitute, then the on-pitch player they replace. Playing minutes come only from those on and off events.
Open Formation to change shape or drag players into slots. Those moves save as you make them. Open Tracking to hide stat types you do not want to tap; those choices save as you tap them.
Undo reverses the last action if you tap the wrong name.
If signal drops, keep recording. Events stay on the phone and sync when you are back online.
A match assistant can run the clock and events. They cannot manage the squad, photos, or issued reports.
5. Review and share a report
After full time, open the match review. Check the score, starting XI, and player table before you freeze anything. That snapshot stays with the fixture on the journey.
Edit timeline if a goal or sub was missed. You can move an event, shift following times, or add a missed event. Playing time still comes only from on and off.
Optional player of the match is a coach-selected honour, not a ranking.
Generate report freezes the official snapshot (score, XI, events, captain, tracking). Later corrections go on as amendments — the snapshot is not overwritten.
Download the PDF or email other coaches on that team. The email includes a login-gated link.
Fairness copy stays useful, for example “played 61% vs squad 74%”, so you can even up minutes next week.
Season stats
Stats totals minutes, playing percentage, goals, assists, and the tracking types you switched on. Sort by minutes or playing percentage when you are checking who has had a game — that is the picture you follow through the season.
Playing percentage is on-pitch time against elapsed match time.
People who can export may download a CSV from More or from a finished match.
Home highlights who is below squad average so you can even up minutes.
Training notes
Open Training from the bottom menu, then Training notes. Record what happened in the session so the week between fixtures is part of the journey too.
Coaches write team session notes. Do not name children there — use a player note if the comment is about one record.
Parents and 16+ players write notes on their own child or own record. Coaches who work with that player can read them.
Do not include medical details, diagnoses, or rankings.
Coaching library
Open Training from the bottom menu, then Coaching resources. Search tips and exercises by type, complexity, age group, and theme (in possession, 1v1, finishing, and more).
Add your own for this team, this club, or all signed-in Playmetric coaches — not an open public page.
Optional https video links (YouTube, Vimeo, or another video page) open in a new tab. Do not link to films of identifiable children.
Catalog ideas follow FA grassroots principles. They are original Playmetric notes, not FA licensed session plans. Do not paste copyrighted plans.
Parents and 16+ players
On Create an account, choose Parent / guardian or Player aged 16 or over to follow a player’s journey — minutes, goals, and assists — without running Match Mode for the whole squad.
Parent / guardian
Type the exact club name to request a link, or open a reusable join link a coach shared (it is not one-time).
If there is no club yet, type a holding name. A team manager who later types that same name is connected automatically. The child still needs a coach to add them to the team.
Add your child on Family. Use Add another child for siblings — they stay on your account only until a coach approves a team link. A sibling dropdown appears when you have more than one. Each child is £5 / year — the same price as a 16+ own login.
You see your child’s minutes, goals, and assists. You can log a match yourself; if the coach later records the same event in Match Mode, only one count is kept.
If the same adult is also a coach, they see the squad as usual plus their child in Family.
Player aged 16 or over
Enter your birth year. The record is £5 / year — the same price a parent pays for a child they set up. Linking a parent later does not charge twice for the same player.
Keep your own minutes, goals, and assists as the season unfolds. Join a club the same way as a parent. Link a parent by typing their email; they approve on Family.
Raise funds for your club
Share Playmetric — 10% of subscriptions goes to the club fund, so more of the journey stays with the club.
Copy your club’s reusable join link from Family or More. Anyone who joins Playmetric through that link — another club or a parent — sends 10% of their recurring team and player subscriptions to your club’s pot. Sharing it does not pay you personally. It is a club fund, not an affiliate scheme. A team manager or secretary sets up payouts under More → Billing.